Version 0.16.1
Pink Engine » Devlog
Hey everyone, this is just a minor bug-busting update:
- If a game is saved while a sprite collection is playing an animation, the loaded game will now continue that animation from the same frame, rather than starting over.
- Setting a default value for the SoundVolumeAreas parallel process will cause that default value to be instantly assumed upon entering the map, rather than with a tiny bit of delay.
- When using StartMapEvents to trigger an event at the very start of the game, moving objects now react to the event type as they should.
If you haven't looked into it, there's also a new tutorial available on the ren'py forums.
Files
pink_engine-0.16.1-pc-empty.zip 306 kB
Feb 01, 2023
pink_engine-0.16.1-pc.zip 84 MB
Feb 01, 2023
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Pink Engine
A framework for using Tiled-created orthogonal maps in Ren'py.
Status | In development |
Category | Tool |
Author | pink productions |
Tags | framework, Ren'Py |
More posts
- Version 0.20.0Jul 16, 2024
- Version 0.19.0Dec 13, 2023
- Version 0.18.0Aug 02, 2023
- Version 0.17.0Apr 23, 2023
- Version 0.16.0Jan 01, 2023
- Version 0.15.2Nov 02, 2022
- Version 0.15.1Sep 18, 2022
- Version 0.15.0Aug 29, 2022
- Version 0.14.0May 24, 2022
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