Version 0.6.5


Excited to release this new 'minor' update, which vastly expands the movement options available to program your NPC routes. No less than four new test rooms had to be added just to demonstrate all the new options. NPCs now retain their routes when they are interrupted (unless you specifically specify otherwise), they can be set to stand still and turn towards the player when interacted with, they can play animations as part of their movement routes, they can change movement speeds as part of their movement routes, they can be set to move to a specific coordinate (which makes it much easier to program routes), they can change their standing and movement animations as part of their movement routes, and they can have delays as part of their movement routes. Basically, all the tools you need to have NPCs wandering about your various maps, doing interesting things. 

As mentioned in my previous devlog, the plan is for the next release to be 0.7, and focus on the ability to create cutscenes. I also want to add a new type of events called vision_events, which are triggered by standing in front of a moving object within a certain range. Should be very useful for stealth games and pokemon clones.

Files

pink_engine-0.6.5-pc.zip 30 MB
Jun 27, 2020

Get Pink Engine

Leave a comment

Log in with itch.io to leave a comment.