Version 0.6.5
Excited to release this new 'minor' update, which vastly expands the movement options available to program your NPC routes. No less than four new test rooms had to be added just to demonstrate all the new options. NPCs now retain their routes when they are interrupted (unless you specifically specify otherwise), they can be set to stand still and turn towards the player when interacted with, they can play animations as part of their movement routes, they can change movement speeds as part of their movement routes, they can be set to move to a specific coordinate (which makes it much easier to program routes), they can change their standing and movement animations as part of their movement routes, and they can have delays as part of their movement routes. Basically, all the tools you need to have NPCs wandering about your various maps, doing interesting things.
As mentioned in my previous devlog, the plan is for the next release to be 0.7, and focus on the ability to create cutscenes. I also want to add a new type of events called vision_events, which are triggered by standing in front of a moving object within a certain range. Should be very useful for stealth games and pokemon clones.
Files
Get Pink Engine
Pink Engine
A framework for using Tiled-created orthogonal maps in Ren'py.
Status | In development |
Category | Tool |
Author | pink productions |
Tags | framework, Ren'Py |
More posts
- Version 0.20.0Jul 16, 2024
- Version 0.19.0Dec 13, 2023
- Version 0.18.0Aug 02, 2023
- Version 0.17.0Apr 23, 2023
- Version 0.16.1Feb 01, 2023
- Version 0.16.0Jan 01, 2023
- Version 0.15.2Nov 02, 2022
- Version 0.15.1Sep 18, 2022
- Version 0.15.0Aug 29, 2022
- Version 0.14.0May 24, 2022
Leave a comment
Log in with itch.io to leave a comment.