Version 0.9.1


Yet another new version of the Pink Engine. 

The big new feature this time around is the much-anticipated animated tiles. Made using Tiled's tile animation editor, these tiles show off a single animation on a constant loop. This makes them much lighter on the engine than the significantly more complex sprite collections, allowing them to be used in massive quantities in a single map. Useful for, say, animated water tiles, trees swaying in the wind, etc. For now, animated tiles only function on tile layers, but I will expand the functionality to object layers next update. 

A much more situational feature is that the pink engine now allows you to switch between maps with different tile sizes. Previously, this would give you a fatal error. Keep in mind that your PC's sprite collection base size might cause some pathing issues when switching tile sizes, so make sure to use a sprite collection suitable for the smaller of the two tile sizes, or switch the PC's sprite collection when switching tile sizes.

It is no longer necessary to specify 'set_movement_time=False' when giving "change_stand_animation", "change_move_animation", "change_movement_speed" or "go_custom" commands. The engine will now assume by default that commands of these types take no time to handle. This change was purely done for the sake of convenience, in anticipation of the fourth tutorial.

Aside from this, some bug fixes. The most notable one is that the "play_animation" command no longer repeats the first couple of centi-seconds of the animation in question. 

Finally, you may have noticed that there's a new test room hallway set up. The reason is that I wanted to do some maturity tests for the Pink Engine, so decided to implement Sevahrik's Evil Dungeon tileset and tried to replicate some of his sample maps. This simultaneously served as a nice test for the animated tiles and transitioning between different tile sizes. I was thinking of doing some more artist showcase rooms in the future, hence the setup for a new hallway. It would be a nice way to offer creators some ready-made tilesets from artists with terms-of-use compatible with the pink engine.

Files

pink_engine-0.9.1-pc.zip 31 MB
Nov 01, 2020
pink_engine-0.9.1-pc-empty.zip 38 kB
Nov 01, 2020

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Comments

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Awesome! looking forward to exploring the new features.