Version 0.11.3


Hey everyone, another fresh new update has come out of our programming mines. 

The core new feature for this update is that the 'pink_otm_transition' standard event (that's the one you use to switch between maps) now includes support for ren'py style transitions, as well as having more options for playing sound effects at various points. All lab doors in the game have been updated to make use of the transitions, sound effects, and also to play an animation when interacted with. Test Room B-19 was created to demonstrate how various ren'py transition effects look in the pink engine.

Objects can now play sound effects as part of their control command stacks. For this, a new control command type by the name of 'play_sound' was added to the game. Useful for playing sound effects during an animation. Test Room B-11 was updated to demonstrate this functionality.

Finally, I resolved a very old limitation of the engine. Previously, the pink engine had a limitation on smooth zooming during gameplay, in that the time spent zooming had to be less than the time spent on a single Player Character movement (since smooth zooming would prevent the engine from reacting to key presses). This limitation no longer exists. Test Room B-06 has been updated to reflect this.

Files

pink_engine-0.11.3-pc.zip 105 MB
Oct 04, 2021
pink_engine-0.11.3-pc-empty.zip 89 kB
Oct 04, 2021

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